FIFA 2015 Download

it’s here, our review of FIFA 15 is here!


We spent a couple of weeks with the game and thought now (a week after it’s release in the UK) would be the time to bring you our review. It’s a long one, with each aspect of FIFA 15 dissected and talked about. However, (something you’ve probably noticed if you scrolled down), there’s no score. No, that doesn’t means a nothing out of 10. We wanted to let out text do the talking and you (the reader) take away exactly that after going through it.

The entire FIFA Soccer Blog team came together to produce this epic review, with specific sections being handed to certain guys to cover. You know, the experts. Anyway, enough rambling, we hope you enjoy reading it. We know not everyone will agree, but that’s cool. Feel free to comment and let us know what you think.

Graphics & Presentation

This is perhaps where EA have put most of their effort into with FIFA 15, bringing out the most authentic and realistic looking FIFA title yet, and considering how good the game looks year after year, it is great to see EA still making big strides in the Visual and Presentation department.

Of course, one of the headline features was that the Barclay’s Premier League was to be represented in a way that has never been done before in all other sports games. They have managed to perfectly recreate the look of a Saturday/Sunday afternoon Premier League match. As previously revealed, FIFA 15 includes all 20 premier league stadiums, with every one perfectly replicated right down to the last stride of grass! Playing at the Etihad stadium, seeing the Man City fans do the Poznan celebration when I scored a goal genuinely wry smile to my face. Attention to detail in so many visual replications of the beautiful game is clear throughout. It is a shame that other leagues were not given the same treatment, but I certainly expect them too in the future. It is an exciting future to see how EA SPORTS truly want FIFA to become the most authentic, realistically looking football title on the market.

On the pitch, EA have also improved their lighting system, which generally gives out a more realistic looking football match on a whole. Little animations, such as your teammates clapping you as you narrowly miss a chance, to your player’s head taking a bow as he continues to miss chances are also a nice touch from EA. With added celebrations and a vast amount of new animations, FIFA 15 is certainly the best-looking football title on the market.

However, with all these graphical advancements there are two areas that haven’t seen the same success. Although they have been given particular focus this season, the player models still lack the true feel of the physique of the modern athlete in some cases the players look too thin and often top heavy. Next season we would like to see further attention given to accurately representing the physique of the modern athlete as some player models look are a little exaggerated to say the least! While we’re talking about areas that require graphical improvements it’s worth mentioning that player skin textures and tones could also benefit from some attention. AS it currently stands it would seem that there is an issue with the saturation and the hue, particularly when analysing player faces. It is that “zombie-like” look that we hope can be eradicated for next season and possibly replaced with more natural looking skin textures and more diverse skin tones.

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War of Mine




This War of Mine is a dark survival game where the player controls a team of civilians in a besieged city. The main goal of the game is to survive the war with the tools and materials the player can gather with the characters they control. The player will have to take care of each character's needs to keep them performing at their best so they may build tools, salvage resources, cook food, and stay alive. During the day, the player controls the civilians within the house to build their shelter to withstand the war. At night, the player is given the opportunity to venture out and resupply equipment and resources for their everyday survival.




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Game of Thrones

Experience an amazing adventure in one of the most complete and fascinating universes in medieval-fantasy literature. Game of Thrones is a great Role Playing Game that puts you at the core of a thrilling plot, where your fate will be guided by vengeance, allegiance and honor.

Play as two very different heroes across the two main quests leading you to the heart of mythical locations from Westeros. Amidst a background of conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne.

Develop your characters, learn powerful skills, and participate in tactical and spectacular battles; sharpen your diplomacy skills to sometimes favor speech over violence. But more than anything, beware… all your actions may have heavy consequences on your adventure!

Key Features:

2 original stories based on the universe of “A Song of Ice and Fire” by George R.R. Martin
Spectacular and tactical battles!
Many secondary quests to complete
Explore the mythical locations from the saga, and meet iconic characters


System Requirements

OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
Memory: 2048 MB
Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE. ATI RADEON HD 2600 XT/NVIDIA GEFORCE 7900 GTX OR HIGHER
DirectX®: 9
Hard Drive: 7 GB
Sound: DIRECTX 9 COMPATIBLE

Genre: Action, RPG
Developer: Cyanide Studios
Publisher: Cyanide Studios
Languages: English

Release name: Game.of.Thrones-RELOADED

1. Unrar
2. Burn or mount the image
3. Install the game
4. Copy over the contents of the /Crack dir on the disc to your install
dir. Then use the keygen and follow instructions.txt to activate
5. Play the game. We recommend not going online with it, as usual
6. Support the software developers. If you like this game, BUY IT


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Scared 3 Download


There are a variety of classes to choose from but those from Sacred 2: Fallen Angel have not returned. They have been replaced by the Safiri Warrior and Ancarian Lancer. Some of the environments from the previous game made a return such as Castle Braverock.

Sacred 3 has four player co-op online and offline. Each ally has his or her own distinct set of active and passive skills. Everyone has a small number of abilities to equip at a time to keep the team from getting overpowered and may allow the combining of team powers to give the player additional ways to take down foes


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Dark Souls II Download

To begin the game, players customize the sex and physical features of a character in addition to choosing a gift and starting class, which determines starting statistics and equipment. From a third-person perspective, players explore a continuous, open world, where they are confronted by a hostile environment with unrelenting enemies and bosses. As enemies are defeated, "souls" are accumulated, which can be used as either currency or experience points, with players upgrading various character attributes to reflect a certain style of play.

The player moves through the world with little guidance or orientation, facing deadly opponents which generally increase in difficulty. The player can save their progress by lighting "bonfires," at which they can also rest to renew their health and magic, as well as repairing damage to their weapons. Resting at a bonfire also resets enemies in the particular area where that bonfire is located. The player can instantaneously travel between discovered bonfires in order to make backtracking less tedious. When a player is defeated, they "die," losing all the souls in their possession and returning to the last bonfire where they rested. When the player respawns at the bonfire, not only have they lost all their souls, but they are no longer human (called being "hollow"), and their maximum hit points have been decreased. The player can retrieve their lost souls at the location they died. As souls are accumulated, the player has the choice to either trade them in to increase one of more than a dozen attributes (e.g. strength — to increase the damage inflicted, or vigor — to increase the maximum amount of damage taken), or to use them to purchase items, equipment, or weapons. A third option, as one progress in the game, is to use souls (usually in combination with another acquired item) to upgrade weapons and armor. The end of each section of gameplay consists of battling a boss — a much more powerful character that rewards the player with a "boss soul," which can be consumed for a large numbers of souls or traded for certain pieces of equipment. After defeating the final boss, the player may enter New Game+ mode.
In the early stages of the game, once a player becomes hollow there are only two ways for them to regain their humanity: to use a "human effigy," or to be summoned into another player's world and assist in conquering a boss. There are several advantages to being human, with the main one being the ability to summon other players into your world, discussed below.

Multiplayer features heavily in Dark Souls II. Players can call up to two players to join them, in order to help them through a level and/or to battle a boss. As a player, you can put down a "sign", which other players can activate, calling you into their "world". You may only call other players into your world if you are in human form, although you may be summoned in either human or hollow mode. Players can also participate in player versus player (PvP) gameplay, by either invading other players' games, or by leaving a dark spirit summoning sign. There are specific areas set aside for dueling, with neither player being penalized for defeat. While random invasions still occur, many are part of belonging to a particular covenant. Several areas, mostly for covenants (groups the player can join), also include being summoned as a "gray spirit" to defend or invade the specific region for specific rewards and progression within that covenant. For example, the player can join the Bell Keepers covenant, to defend the in-game regions of Belfry Luna or Sol. Upon joining the covenant, the player receives a ring that will automatically summon the player to defend the bell in the latter areas from other players who attempt to ring them. Every covenant receives a covenant-specific ring, which all have their own covenant-related effect, usually a way to summon each other or keep track of PvP kills for the covenant.
One major difference from the original Dark Souls, is that enemies do not respawn indefinitely; after they are defeated a set number of times, they disappear for the remainder of the current playthrough. They can be respawned using a certain item at a bonfire, though this increases difficulty akin to New Game+ mode. This allows players to eventually advance through trial and error. On the other hand, this places strict limits on how much a player can farm for souls and equipment during the first play-through. The other major difference is the player's maximum HP are reduced upon each death, until their maximum HP reaches 50% of the full health bar. This can only be overcome by a player regaining their humanity.
Magic plays a major role of gameplay, with many enemies and bosses being weak to particular forms of damage, such as lightning or fire, either from magical weapons or spells. Both require the player to have a certain skill levels, such as a minimum intelligence to cast a spells or strength to wield a sword, as well as considering the overall weight of the player's equipment set.
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Watch Dogs Download


Watch Dogs is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the open world of Chicago. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.


Using the in-game smartphone, players have the ability to view if acivilian is about to be involved in a crime.
In the game, players take control of Aiden Pearce, a vigilante who can hack into various electronic devices tied to the city's central operating system (ctOS), allowing various methods for the player to solve numerous objectives. The hacking mechanic in the game is performed directly from Aiden's in-game smartphone, which is equipped with multiple applications, namely the "profiler" and the "crime prevention system"; the former allows the player to access information on any citizen in the city, while the latter notifies the player when a crime is likely to occur in the vicinity. The phone is also equipped with applications that interact directly with the environment around the player; for example, players can hack into NPC's phones to retrieve bank data and steal funds as well as unlock new cars, weapons, and in-game music, or they can hack into traffic lights to cause collisions Players can also receive information on civilians via augmented reality feeds, providing them with information on demographics, health and potential behaviour. Equipment is also provided by smartphone apps, which can be used to summon cars and weaponry. Players can stop trains, raise security barriers, and black out the entire city and can slow down time to shoot.
The game's combat utilises a combination of stealth components and limited parkour (there is no jumping up or across), along with the mechanics of a cover-based third-person shooter. The hacking element of the game can also be used in combat situations to eliminate opponents, create diversions, or create cover. It can also be used as a stealth tool to sneak past guards. In combat, auto-aim and a cover system are available as assistance against enemies. Should players take damage, their health meter will gradually regenerate. If players commit crimes while playing, the police may respond, as indicated by a meter in the head-up display. On the meter, the displayed levels indicates the amount of attention the crime demands; if the player reaches the maximum fifth level, efforts by law enforcement to incapacitate players become very aggressive and increasingly difficult. When players have escaped the officers' line of sight, the level enters a cooldown mode, which recedes when players escape the search area (as displayed on the mini-map).
As the game proceeds, the player can improve Aiden's skills either by expending skill points or earning skills and perks by completing side missions and collecting various items from the in game world, such as finding QR codes on the sides of buildings or finding ctOS servers collecting information on the citizens of Chicago.
Alongside the single-player mode, Watch Dogs features an asynchronous online multiplayer mode. One element to the multiplayer mode is a one-on-one interaction, in which one player secretly joins the single-player experience of another player and attempts to install a "back-door virus" onto their smartphone. In addition, the game features an eight-player free roam mode Other multiplayer modes include car races, competitive decryption combat, and a ctOS mobile challenge. A mobile application is also available for smartphones and tablets that allows players to challenge another player in-game and use hacks that triggers traps, in an attempt to stop them from succeeding.

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Among The Sleep Download



The story begins as a two-year-old toddler is having his birthday celebration at home with his mother (voiced by Cia Court). The celebration is interrupted by a visitor at the front door who is hidden from the player, but the story suggests it is the player's father, with whom the mother has separated. The conversation is muffled and, partly, kept from the player as the mother raises her voice, refusing the father's request to see his son. The mother's angry tone frightens the toddler, whose fear is presented as blurred vision. Quickly, the mother returns with a gift. It is suggested to be from the father, but the mother doesn't tell who the gift is from. Instead, she carries the child and gift upstairs to the two-year-old's bedroom, a place of bright, warm colours and streaming sunlight. Before the present is opened, the telephone rings, and the mother leaves her son in his bedroom to play alone. The gift is revealed to be a hand-me-down teddy bear, which appears to be alive in the two-year-old's eyes. The bear (voiced by Roger L. Jackson) introduces himself as Teddy and has a friendly, curious nature. After a few minutes playing together, they go into the closet, where the toddler's imagination translates the closet into a much larger, dark room filled with long, black coats. Teddy explains that if the child gets scared in the dark, he can hug Teddy to feel more safe. The small adventure is ended by the mother finding them; she tells the child, gently, to 'stop hiding from mummy' and puts the two-year-old to bed. The toddler wakes in the night to find Teddy being taken by an invisible entity, and the cot is overturned, again by an unseen hand. The player leaves the bedroom, and rescues Teddy from drowning in a washing machine. The bear says that 'something is not right', and that they need to find mother, who is somehow missing.

The search translates into a journey through environments created by the child's imagination. The landscapes' eerie design and monstrous threats suggest a psychological insight into the child's coping with his parents' break up, as well as the mother's abusive treatment. Teddy instructs the player to find four memories the child had of happier times with his mother, that will lead them to her. The memories take the forms of four objects the child associates with his mother: Her pendant from her necklace shown at the start of the game, the music box she plays to put him to sleep at night, a story book, and the boy's toy pink elephant.

Recurring themes found in the imaginary places include the child's toys, items from the family home, places the child has presumably visited, bottles of alcohol implicitly telling that the mother has a drinking problem, drawings made by the child (some showing the parents fighting over custody of their son, and others of the mother scaring the toddler), and a shadow-like monster that torments the player. The troll-like monster is an echo of lullaby "Trollmors vaggsång", hummed by the mother to lull the child to sleep.

After the last memory is found, the child and Teddy are captured by a coated monster and in the ensuing struggle, Teddy's arm is torn off. With all of the memories found, the child exits the closet and is back in his own room. He heads downstairs to find his mother crying in the kitchen, a damaged Teddy in one hand, a wine bottle in the other, revealing that the "monster" during the game was the mother losing her temper during her drunken moments. When the player attempts to retrieve the bear, the mother knocks her child over and shouts at the player to 'get away' before showing signs of remorse. The mother apologizes and tells the toddler she 'didn't mean to', and that 'it's all too much', implying that she was struggling as a single mother.

There is a knock at the front door that the mother doesn't react to; instead, she continues crying. When the toddler goes to the door, it opens and reveals a glowing white light. The player's father is heard talking to the child, and then remarks upon Teddy's broken arm, stating that he can fix him. The game then ends, with father, child and beloved toy reunited.