Game of Thrones

Experience an amazing adventure in one of the most complete and fascinating universes in medieval-fantasy literature. Game of Thrones is a great Role Playing Game that puts you at the core of a thrilling plot, where your fate will be guided by vengeance, allegiance and honor.

Play as two very different heroes across the two main quests leading you to the heart of mythical locations from Westeros. Amidst a background of conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne.

Develop your characters, learn powerful skills, and participate in tactical and spectacular battles; sharpen your diplomacy skills to sometimes favor speech over violence. But more than anything, beware… all your actions may have heavy consequences on your adventure!

Key Features:

2 original stories based on the universe of “A Song of Ice and Fire” by George R.R. Martin
Spectacular and tactical battles!
Many secondary quests to complete
Explore the mythical locations from the saga, and meet iconic characters


System Requirements

OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
Memory: 2048 MB
Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE. ATI RADEON HD 2600 XT/NVIDIA GEFORCE 7900 GTX OR HIGHER
DirectX®: 9
Hard Drive: 7 GB
Sound: DIRECTX 9 COMPATIBLE

Genre: Action, RPG
Developer: Cyanide Studios
Publisher: Cyanide Studios
Languages: English

Release name: Game.of.Thrones-RELOADED

1. Unrar
2. Burn or mount the image
3. Install the game
4. Copy over the contents of the /Crack dir on the disc to your install
dir. Then use the keygen and follow instructions.txt to activate
5. Play the game. We recommend not going online with it, as usual
6. Support the software developers. If you like this game, BUY IT


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Scared 3 Download


There are a variety of classes to choose from but those from Sacred 2: Fallen Angel have not returned. They have been replaced by the Safiri Warrior and Ancarian Lancer. Some of the environments from the previous game made a return such as Castle Braverock.

Sacred 3 has four player co-op online and offline. Each ally has his or her own distinct set of active and passive skills. Everyone has a small number of abilities to equip at a time to keep the team from getting overpowered and may allow the combining of team powers to give the player additional ways to take down foes


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Dark Souls II Download

To begin the game, players customize the sex and physical features of a character in addition to choosing a gift and starting class, which determines starting statistics and equipment. From a third-person perspective, players explore a continuous, open world, where they are confronted by a hostile environment with unrelenting enemies and bosses. As enemies are defeated, "souls" are accumulated, which can be used as either currency or experience points, with players upgrading various character attributes to reflect a certain style of play.

The player moves through the world with little guidance or orientation, facing deadly opponents which generally increase in difficulty. The player can save their progress by lighting "bonfires," at which they can also rest to renew their health and magic, as well as repairing damage to their weapons. Resting at a bonfire also resets enemies in the particular area where that bonfire is located. The player can instantaneously travel between discovered bonfires in order to make backtracking less tedious. When a player is defeated, they "die," losing all the souls in their possession and returning to the last bonfire where they rested. When the player respawns at the bonfire, not only have they lost all their souls, but they are no longer human (called being "hollow"), and their maximum hit points have been decreased. The player can retrieve their lost souls at the location they died. As souls are accumulated, the player has the choice to either trade them in to increase one of more than a dozen attributes (e.g. strength — to increase the damage inflicted, or vigor — to increase the maximum amount of damage taken), or to use them to purchase items, equipment, or weapons. A third option, as one progress in the game, is to use souls (usually in combination with another acquired item) to upgrade weapons and armor. The end of each section of gameplay consists of battling a boss — a much more powerful character that rewards the player with a "boss soul," which can be consumed for a large numbers of souls or traded for certain pieces of equipment. After defeating the final boss, the player may enter New Game+ mode.
In the early stages of the game, once a player becomes hollow there are only two ways for them to regain their humanity: to use a "human effigy," or to be summoned into another player's world and assist in conquering a boss. There are several advantages to being human, with the main one being the ability to summon other players into your world, discussed below.

Multiplayer features heavily in Dark Souls II. Players can call up to two players to join them, in order to help them through a level and/or to battle a boss. As a player, you can put down a "sign", which other players can activate, calling you into their "world". You may only call other players into your world if you are in human form, although you may be summoned in either human or hollow mode. Players can also participate in player versus player (PvP) gameplay, by either invading other players' games, or by leaving a dark spirit summoning sign. There are specific areas set aside for dueling, with neither player being penalized for defeat. While random invasions still occur, many are part of belonging to a particular covenant. Several areas, mostly for covenants (groups the player can join), also include being summoned as a "gray spirit" to defend or invade the specific region for specific rewards and progression within that covenant. For example, the player can join the Bell Keepers covenant, to defend the in-game regions of Belfry Luna or Sol. Upon joining the covenant, the player receives a ring that will automatically summon the player to defend the bell in the latter areas from other players who attempt to ring them. Every covenant receives a covenant-specific ring, which all have their own covenant-related effect, usually a way to summon each other or keep track of PvP kills for the covenant.
One major difference from the original Dark Souls, is that enemies do not respawn indefinitely; after they are defeated a set number of times, they disappear for the remainder of the current playthrough. They can be respawned using a certain item at a bonfire, though this increases difficulty akin to New Game+ mode. This allows players to eventually advance through trial and error. On the other hand, this places strict limits on how much a player can farm for souls and equipment during the first play-through. The other major difference is the player's maximum HP are reduced upon each death, until their maximum HP reaches 50% of the full health bar. This can only be overcome by a player regaining their humanity.
Magic plays a major role of gameplay, with many enemies and bosses being weak to particular forms of damage, such as lightning or fire, either from magical weapons or spells. Both require the player to have a certain skill levels, such as a minimum intelligence to cast a spells or strength to wield a sword, as well as considering the overall weight of the player's equipment set.
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Watch Dogs Download


Watch Dogs is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the open world of Chicago. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.


Using the in-game smartphone, players have the ability to view if acivilian is about to be involved in a crime.
In the game, players take control of Aiden Pearce, a vigilante who can hack into various electronic devices tied to the city's central operating system (ctOS), allowing various methods for the player to solve numerous objectives. The hacking mechanic in the game is performed directly from Aiden's in-game smartphone, which is equipped with multiple applications, namely the "profiler" and the "crime prevention system"; the former allows the player to access information on any citizen in the city, while the latter notifies the player when a crime is likely to occur in the vicinity. The phone is also equipped with applications that interact directly with the environment around the player; for example, players can hack into NPC's phones to retrieve bank data and steal funds as well as unlock new cars, weapons, and in-game music, or they can hack into traffic lights to cause collisions Players can also receive information on civilians via augmented reality feeds, providing them with information on demographics, health and potential behaviour. Equipment is also provided by smartphone apps, which can be used to summon cars and weaponry. Players can stop trains, raise security barriers, and black out the entire city and can slow down time to shoot.
The game's combat utilises a combination of stealth components and limited parkour (there is no jumping up or across), along with the mechanics of a cover-based third-person shooter. The hacking element of the game can also be used in combat situations to eliminate opponents, create diversions, or create cover. It can also be used as a stealth tool to sneak past guards. In combat, auto-aim and a cover system are available as assistance against enemies. Should players take damage, their health meter will gradually regenerate. If players commit crimes while playing, the police may respond, as indicated by a meter in the head-up display. On the meter, the displayed levels indicates the amount of attention the crime demands; if the player reaches the maximum fifth level, efforts by law enforcement to incapacitate players become very aggressive and increasingly difficult. When players have escaped the officers' line of sight, the level enters a cooldown mode, which recedes when players escape the search area (as displayed on the mini-map).
As the game proceeds, the player can improve Aiden's skills either by expending skill points or earning skills and perks by completing side missions and collecting various items from the in game world, such as finding QR codes on the sides of buildings or finding ctOS servers collecting information on the citizens of Chicago.
Alongside the single-player mode, Watch Dogs features an asynchronous online multiplayer mode. One element to the multiplayer mode is a one-on-one interaction, in which one player secretly joins the single-player experience of another player and attempts to install a "back-door virus" onto their smartphone. In addition, the game features an eight-player free roam mode Other multiplayer modes include car races, competitive decryption combat, and a ctOS mobile challenge. A mobile application is also available for smartphones and tablets that allows players to challenge another player in-game and use hacks that triggers traps, in an attempt to stop them from succeeding.

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Among The Sleep Download



The story begins as a two-year-old toddler is having his birthday celebration at home with his mother (voiced by Cia Court). The celebration is interrupted by a visitor at the front door who is hidden from the player, but the story suggests it is the player's father, with whom the mother has separated. The conversation is muffled and, partly, kept from the player as the mother raises her voice, refusing the father's request to see his son. The mother's angry tone frightens the toddler, whose fear is presented as blurred vision. Quickly, the mother returns with a gift. It is suggested to be from the father, but the mother doesn't tell who the gift is from. Instead, she carries the child and gift upstairs to the two-year-old's bedroom, a place of bright, warm colours and streaming sunlight. Before the present is opened, the telephone rings, and the mother leaves her son in his bedroom to play alone. The gift is revealed to be a hand-me-down teddy bear, which appears to be alive in the two-year-old's eyes. The bear (voiced by Roger L. Jackson) introduces himself as Teddy and has a friendly, curious nature. After a few minutes playing together, they go into the closet, where the toddler's imagination translates the closet into a much larger, dark room filled with long, black coats. Teddy explains that if the child gets scared in the dark, he can hug Teddy to feel more safe. The small adventure is ended by the mother finding them; she tells the child, gently, to 'stop hiding from mummy' and puts the two-year-old to bed. The toddler wakes in the night to find Teddy being taken by an invisible entity, and the cot is overturned, again by an unseen hand. The player leaves the bedroom, and rescues Teddy from drowning in a washing machine. The bear says that 'something is not right', and that they need to find mother, who is somehow missing.

The search translates into a journey through environments created by the child's imagination. The landscapes' eerie design and monstrous threats suggest a psychological insight into the child's coping with his parents' break up, as well as the mother's abusive treatment. Teddy instructs the player to find four memories the child had of happier times with his mother, that will lead them to her. The memories take the forms of four objects the child associates with his mother: Her pendant from her necklace shown at the start of the game, the music box she plays to put him to sleep at night, a story book, and the boy's toy pink elephant.

Recurring themes found in the imaginary places include the child's toys, items from the family home, places the child has presumably visited, bottles of alcohol implicitly telling that the mother has a drinking problem, drawings made by the child (some showing the parents fighting over custody of their son, and others of the mother scaring the toddler), and a shadow-like monster that torments the player. The troll-like monster is an echo of lullaby "Trollmors vaggsång", hummed by the mother to lull the child to sleep.

After the last memory is found, the child and Teddy are captured by a coated monster and in the ensuing struggle, Teddy's arm is torn off. With all of the memories found, the child exits the closet and is back in his own room. He heads downstairs to find his mother crying in the kitchen, a damaged Teddy in one hand, a wine bottle in the other, revealing that the "monster" during the game was the mother losing her temper during her drunken moments. When the player attempts to retrieve the bear, the mother knocks her child over and shouts at the player to 'get away' before showing signs of remorse. The mother apologizes and tells the toddler she 'didn't mean to', and that 'it's all too much', implying that she was struggling as a single mother.

There is a knock at the front door that the mother doesn't react to; instead, she continues crying. When the toddler goes to the door, it opens and reveals a glowing white light. The player's father is heard talking to the child, and then remarks upon Teddy's broken arm, stating that he can fix him. The game then ends, with father, child and beloved toy reunited.

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FORZA HORIZON 2 DOWNLOAD



Forza Horizon 2 again takes place during the fictional "Horizon Festival", this time being held in southern Europe, focusing on southern France and northern Italy.] The game world is approximately three times larger than that for the original Forza Horizon, with events set in Provence, Tuscany and Côte d'Azur, among other regions. Players will explore the region, taking part in races and special events in order to advance through the game. Events can take place at day or night, and a dynamic weather system is being added for the first time in a Forza-series game.

Among new features in the game is the "Bucket List", which is a group of challenges for the player to complete, similar to the 1000 Club in Forza Horizon. There will be two separate lists; one for France and another for Italy. It has also been confirmed that these challenges will be continuously updated to provide new challenges throughout the map. Car Meets are an online mode where players can meet up online and compare their cars, similar to "Forzavista" mode in Forza Motorsport 5. Players will also be able to interact with each other in Car Meets, including sharing tuning setups and liveries.

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F1 2014


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Rainbow Six Siege

It is considered to be a successor to Tom Clancy's Rainbow 6: Patriots, which has been cancelled. Like all other titles in the series, it will focus heavily on team play and realism. However, there are major differences to older versions of the game, featuring a heavy multiplayer focus and destructible environments. A trailer at E3 2014 demonstrated a hostage rescue scenario and the game has initially received positive reactions.







1 comments:

Titanfall: Frontier's Edge Download



Once again, Frontier's Edge brings three maps along with it, one of which is Dig Site. This is the strongest map in the group, and both the aesthetic design and layout are reminiscent of the Halo series, which is a good thing. The rock-lined walls definitely give it character, as does the giant saw spinning on the battlefield.

There are also a few cool hollowed-out tunnels that remind me of some of the desolate maps from Killzone, but with Respawn's own personal spin on it. The only major disappointment is that some of the higher-up areas are considered "out of bounds," forcing the player to retreat to lower ground or risk instant death -- it makes you wonder why those portions are even there, since most zones don't have that problem.

The good news though is that you'll actually remember this map when it cycles in.




Haven is another decent addition to the complete pack of maps, even if it doesn't help justify the cost of the DLC. It's similar to Angel City both visually and layout-wise, as it contains tons of buildings with vantage points and windows. It's bright and open for the most part, which is a stark contrast to many of the brown-hued stages that take up half the game.

It reminds me of a good Call of Duty map, but with the game's signature future-flair injected into it. It's a nice way to keep the map grounded yet memorable within the confines of the Titanfall universe. Having said that, Haven is so by-the-books that it feels weird once you realized you paid money for it.

Export, like Runoff before it, is the clear-cut worthless part of the trio. It's a boring industrial map that's as underwhelming to play as it looks. With a diverse color palette of browns on top of browns (and some muted indoor shrubbery for good measure), Export feels like a disjointed map that doesn't have a cohesive theme or layout.

There's lots of nooks and crannies with elevated ramps that make for decent Titan skirmishes, but overall it has that "been there done that" feeling that you really can't have with a pack that only has three maps. At one point I didn't even realize that I was playing a paid DLC map.
The Black Market update itself (which again, everyone gets for free) is actually a nice, non-intrusive little addition. Now when you go to browse your Burn Cards, you can simply press the back triggers to sell them, earning credits to invest in new cards or emblems. Now, you can buy packs of cards that suit your needs, all of which are fairly priced, and can be bought by earning credits through normal play. It probably won't reignite the community, but it's a great way for veterans to get back in the action and work towards something when they become bored of prestiging. It's safe from micro-transactions, for now.

At the present time however, I cannot recommend the Titanfall Season Pass, even if it discounts the overall package by $5. The first two DLCs simply aren't strong enough to warrant a full purchase, so hang in there for an inevitable Season Pass discount before you go all in. If you can't help yourself and want just one pack though, Frontier's Edge slightly edges out Expedition -- even if it continues the trend of one good, one decent, and one poor map.

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Sniper Elite 3

The game retains and improves on the mechanics of Sniper Elite V2. Players go through large battlefield maps based on the North African conflict.

The sniper rifle is the player's primary weapon, though additional side arms including submachine guns and pistols, silenced or not depending on the situation. In addition to hand grenades, the player can deploy them as tripwire booby traps, land mines and dynamite. Binoculars can be used to tag enemies in view, displaying their position and movements. The player-character must hold their breath to properly line up the shot. A red icon appears in the scope, marking the projected point of impact. There are weapon parts spread out all over the game, found when looting dead enemies, allowing players to customize their weapons in the predeployment menu; the menu also allows equipment loadouts.


Stealth mechanics have been reworked. An eye icon squints or opens to denote the player's level of detection by the enemy. Enemy soldiers will also have a circle meter over their heads to indicate alert status. Players are also forced to relocate periodically to prevent detection with a white ghost image to mark their last known position and the enemy will search a wider area. As in the previous game, loud sounds may be used to mask sniper shots.

A points system is instituted for actions such as stealth close-combat or sniper kills, with the points accumulating towards promotion to higher ranks. Players can go around the map to collect special reward items such as collectors' cards and unlock sniper nests. Journal pages also provide further backstory into the events of the game.

V2's X-Ray kill cam system is retained as well. Where the previous game only shows the body's internal structure at point of impact, the new game expands to visualize the rest of the cardiovascular system and muscular systems. The player can still target vehicles, but now have a chance to shoot the engines and disable the vehicle.




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Divinity Original Sin Download





I first saw Divinity: Original Sin in March, 2013. I was in London, at the Walkabout pub by Temple station. Larian had brought two games across from Belgium and I wanted to get my hands on the one that featured dragons wearing jetpacks. I knew that the Original Sin code was quite early and I didn’t have any particular attachment to the series, having only played Divine Divinity, and that many years before and briefly.

You can read the impressions I wrote up afterwards. The intro sums it up best. I remember speaking to Swen Vincke, Larian’s CEO, right after playing – I mentioned Ultima VII and it became obvious we could have talked for hours about the intricacies of the game and its systems. How it contained crafting without needing to contain a menu or prompt for the verb, and how the NPCs followed schedules and seemed to exist.

Vincke seemed pleased that I’d picked up on the influence but I also realised I’d found someone who recognised what a high bar that game sets. He told me of the things he wanted the team to integrate, the level of simulation he’d chase given the time and funds. Excited, but apprehensive, he told me that a Kickstarter was planned, with the hope that the extra money would allow the scope of the game to expand.

In early 2013, Larian showed me mincemeat, and then I sat down with Vincke to talk about steak.
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